Data Adventures

The Data Adventures series of game generators exemplify the use of a high volume of data to procedurally generate content. The generated adventure games use information gathered from Wikipedia, DBpedia, Wikimedia Commons and OpenStreetMap to automatically create an adventure, complete with plot, characters, items and in-game locations. The series consists of three games: Data Adventures, WikiMystery and DATA Agent. Each evolved from the previous one, with DATA Agent being the most recent, complex and powerful. Most of the gameplay, however, is the same: a point-and-click interface inspired by "Where In The World is Carmen Sandiego?".

Relevant Publications

  • Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis and Julian Togelius: "Who Killed Albert Einstein? From Open Data to Murder Mystery Games," in Transactions on Games, vol. 11, no 1, pp. 79-89, 2019. PDF BibTex

  • Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis and Julian Togelius: "DATA Agent," in Proceedings of the 13th Conference on the Foundations of Digital Games, 2018. PDF BibTex

  • Gabriella A. B. Barros, Antonios Liapis and Julian Togelius: "Murder Mystery Generation from Open Data," in Proceedings of the International Conference on Computational Creativity. 2016. PDF BibTex

  • Gabriella A. B. Barros, Antonios Liapis and Julian Togelius: "Playing with Data: Procedural Generation of Adventures from Open Data," in Proceedings of the International Joint Conference of DiGRA and FDG. 2016. PDF BibTex

  • Gabriella A. B. Barros, Antonios Liapis and Julian Togelius: "Data Adventures," in Proceedings of the FDG workshop on Procedural Content Generation in Games, 2015. PDF BibTex

  • Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis and Julian Togelius: "Data-driven Design: A Case for Maximalist Game Design," in Proceedings of the International Conference of Computational Creativity, 2018. PDF HTML BibTex

  • Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss and Rafael Bidarra: "Orchestrating Game Generation," in Transactions on Games, vol. 11, no 1, pp. 48-68, 2019. PDF HTML BibTex