Online Articles
Peer-Reviewed Vision Papers
Orchestrating Game Generation
Can Computers Foster Human Users' Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation
Computational Game Creativity
Procedural Content Generation through Quality Diversity
Data-driven Design: A Case for Maximalist Game Design
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games
10 Years of the PCG workshop: Past and Future Trends
Designer Modeling for Personalized Game Content Creation Tools
Designing for Playfulness in Human-AI Authoring Tools
A Holistic Approach for Semantic-Based Game Generation
AI and the Arts Book Chapter
Artificial Intelligence for Designing Games
PCG Book Chapters
Constructive Generation Methods for Dungeons and Levels
Mixed-Initiative Content Creation
Abstracts on Workgroups of the Dagstuhl Seminar 22251
AI for Romantic Comedies
Artificial Intelligence for Audiences
Personalized Long-Term Game Adaptation Assistant AI
Abstracts on Workgroups of the Dagstuhl Seminar 17471
Mixed-Media Game AI
AI-assisted Board Game Play
Explainable AI for Designers
Abstracts on Workgroups of the Dagstuhl Seminar 15051
Creativity Facet Orchestration: the Whys and the Hows
Procedural Content Generation and Formal Design